
It's a catch-up system designed to help those players who have hit max level and have started earning Paragon levels but may not have as much time to play as more dedicated players.

One such system is the World Paragon system. Cheng writes that players in the beta seemed to find the battle pass a good value, but the team will be looking at other microtransactions, like the Boon of Plenty, to make it feel more valuable and worth the cost.Īlso included in the blog post is a breakdown of some of the various in-game systems that will be tweaked, as broken down by Diablo Immortal senior system designer Kris Zierhut. While Diablo Immortal will be free-to-play, it will include optional purchases, such as a battle pass and other in-app purchases. Blizzard will also add new difficulties to the game's eight-player Helliquary raids, along with improvements to group finding and raid management tools. That's why Blizzard is making changes to the game's Warbands system, expanding it to support eight players. But seeing as Blizzard has described Diablo Immortal as an MMO, it still wants players to play and group together. On the social front, Blizzard is adjusting the game's daily bounty system to make it so they are solo only, after many players felt forced to group to complete bounties in the beta.

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